Scope implemented

30 04 2008

So after much trial and error I have finally implemented a working scope proof of concept. I had already coded in the scope/zoom feature, but had not been able to get the scopes HUD overlay to work. Now it is working. I will post pics of scoped views soon.

*Edit*

A problem has come up with the sniper scoped view. The HUD overlay texture only covers half the screen in 10:9 screen ratios. Working on fixing this.

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